LPMS-B2, besides Bluetooth classic, also supports Bluetooth 4 / Bluetooth Low Energy. This allows us to connect the sensor to Apple mobile devices such as the iPad, iPhone or the Apple watch. We recently have created a library that enables development of applications supporting LPMS-B2 on these devices.
The library can be accessed via our open source repository.
The repository contains a skeleton application that shows usage of the most basic parts of the library. The library itself is contained in the following files:
LpmsB2.m
LpmsB2.h
LpmsBData.m
LpmsBData.h
A sensor object is initialized and connected using the follwoing code:
#import "LpmsB2.h"
#import "LpmsBData.h"
..
CBPeripheral *peripheral;
CBCentralManager *centralManager;
..
LpmsB2 *myLpmsB2;
myLpmsB2 = [[LpmsB2 alloc] init];
[myLpmsB2 connect:centralManager Address:peripheral];
More coming soon..
LPVR Quick Start Guide
We have written a quick start guide for the LP VR system. The guide describes the assembly of the VIVE marker holder and the installation/usage of the LPVR SteamVR driver. The guide at the moment doesn’t contain information about the new VIVE Pro holder, but this will be added later.
Download the guide from here: LpvrGettingStarted20180402.pdf
VIVE Pro Sensor Holder
We have been working on the development of a optical marker/sensor holder for the VIVE Pro for a few weeks. It is not completely finished yet, but below is a photo of a prototype.


Recently Bandai Namco has opened a VR entertainment center in central Tokyo, titled the VR Zone. One part of VR Zone is a revolutionary new free-roaming arcade experience built on the theme of anime classic Ghost in the Shell.

LP-RESEARCH has provided IMU technology that allows the system to operate with the HTC VIVE. The result is a uniquely fascinating and fun arcade experience. Our team was very happy to test the experience before the official openning of VR Zone and greatly enjoyed it. VR at its finest, highly recommended!